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  <title>CVE Daily – Godot (High+Critical)</title>
  <link>https://cvedaily.com/pages/tags/godot.html</link>
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  <description>CVE Daily – Godot (High+Critical)</description>
  <language>en</language>
  <lastBuildDate>Wed, 03 Jun 2026 21:27:00 +0000</lastBuildDate>
  <item>
    <title>[High] CVE-2026-25546 – Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godo...</title>
    <link>https://nvd.nist.gov/vuln/detail/CVE-2026-25546</link>
    <guid isPermaLink="true">https://nvd.nist.gov/vuln/detail/CVE-2026-25546</guid>
    <pubDate>Wed, 04 Feb 2026 22:16:00 +0000</pubDate>
    <description>
<![CDATA[
  <p><strong><span class="badge risk high">High</span> CVE-2026-25546</strong></p>
  <p>Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute…</p>
  <p><strong>CVSS:</strong> 7.8 · <strong>CWE:</strong> CWE-78</p>
  <p><a href="https://nvd.nist.gov/vuln/detail/CVE-2026-25546">View on NVD</a></p>
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  <item>
    <title>[High] CVE-2021-26826 – A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improp...</title>
    <link>https://nvd.nist.gov/vuln/detail/CVE-2021-26826</link>
    <guid isPermaLink="true">https://nvd.nist.gov/vuln/detail/CVE-2021-26826</guid>
    <pubDate>Mon, 08 Feb 2021 15:15:12 +0000</pubDate>
    <description>
<![CDATA[
  <p><strong><span class="badge risk high">High</span> CVE-2021-26826</strong></p>
  <p>A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.</p>
  <p><strong>CVSS:</strong> 7.8 · <strong>CWE:</strong> CWE-787</p>
  <p><a href="https://nvd.nist.gov/vuln/detail/CVE-2021-26826">View on NVD</a></p>
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  <item>
    <title>[High] CVE-2021-26825 – An integer overflow issue exists in Godot Engine up to v3.2 that can be triggere...</title>
    <link>https://nvd.nist.gov/vuln/detail/CVE-2021-26825</link>
    <guid isPermaLink="true">https://nvd.nist.gov/vuln/detail/CVE-2021-26825</guid>
    <pubDate>Mon, 08 Feb 2021 15:15:12 +0000</pubDate>
    <description>
<![CDATA[
  <p><strong><span class="badge risk high">High</span> CVE-2021-26825</strong></p>
  <p>An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack ve…</p>
  <p><strong>CVSS:</strong> 7.8 · <strong>CWE:</strong> CWE-190</p>
  <p><a href="https://nvd.nist.gov/vuln/detail/CVE-2021-26825">View on NVD</a></p>
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  </item>
  <item>
    <title>[Critical] CVE-2019-10069 – In Godot through 3.1, remote code execution is possible due to the deserializati...</title>
    <link>https://nvd.nist.gov/vuln/detail/CVE-2019-10069</link>
    <guid isPermaLink="true">https://nvd.nist.gov/vuln/detail/CVE-2019-10069</guid>
    <pubDate>Fri, 31 May 2019 22:29:01 +0000</pubDate>
    <description>
<![CDATA[
  <p><strong><span class="badge risk critical">Critical</span> CVE-2019-10069</strong></p>
  <p>In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.</p>
  <p><strong>CVSS:</strong> 9.8 · <strong>CWE:</strong> CWE-502</p>
  <p><a href="https://nvd.nist.gov/vuln/detail/CVE-2019-10069">View on NVD</a></p>
]]>
    </description>
  </item>
  <item>
    <title>[High] CVE-2018-1000224 – Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0...</title>
    <link>https://nvd.nist.gov/vuln/detail/CVE-2018-1000224</link>
    <guid isPermaLink="true">https://nvd.nist.gov/vuln/detail/CVE-2018-1000224</guid>
    <pubDate>Mon, 20 Aug 2018 20:29:01 +0000</pubDate>
    <description>
<![CDATA[
  <p><strong><span class="badge risk high">High</span> CVE-2018-1000224</strong></p>
  <p>Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malforme…</p>
  <p><strong>CVSS:</strong> 7.5 · <strong>CWE:</strong> CWE-131</p>
  <p><a href="https://nvd.nist.gov/vuln/detail/CVE-2018-1000224">View on NVD</a></p>
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